Monty Hall Explorer

The Monty Hall problem starts with you choosing one of many doors that hides a single prize car while every other door hides a goat. An informed host then opens K goat doors on purpose, never touching the prize when the host knows where it is. You may keep your original door or switch to one of the remaining closed options.

Switching works because your first guess is very likely wrong: it only wins with probability 1 / N. When the host reveals goats, that large probability mass that you were wrong is concentrated into the other unopened doors. If the host opens K goats, there are N - 1 - K other closed doors sharing roughly (N - 1) / N of the probability—much better odds than staying. This playground lets you experience that intuition in a single game or verify it with large simulations, even when the host is sometimes uninformed.

Controls & Metrics

Trials (effective)
0
Stay win rate
0.0%
Switch win rate
0.0%
Host revealed prize
0.0%
Win rate history stay vs switch
Your current door
Host opened
Prize location (shown at end)